﻿using System;
using System.Collections.Generic;
using System.Text;

namespace OpenGameEngine
{
    public delegate void AsyncHandler();
    public class AsyncState
    {
        public AsyncHandler Delegate { get; set; }
        public object Object { get; set; }

        public AsyncState(AsyncHandler del, Object val)
        {
            Delegate = del;
            Object = val;
        }
    }
}
